Light Up


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Light Up (Akari) is a logic puzzle with simple rules and challenging solutions.

The rules are simple.Light Up is played on a rectangular grid. The grid has both black cells and white cells in it. The objective is to place light bulbs on the grid so that every white square is lit. A cell is illuminated by a light bulb if they're in the same row or column, and if there are no black cells between them. Also, no light bulb may illuminate another light bulb.
Some of the black cells have numbers in them. A number in a black cell indicates how many light bulbs share an edge with that cell.
Left click a square to place a light bulb. Right click to mark with X.

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Light Up


7x7 Easy Light Up | 7x7 Normal Light Up | 7x7 Hard Light Up | 10x10 Easy Light Up | 10x10 Normal Light Up | 10x10 Hard Light Up | 14x14 Easy Light Up | 14x14 Normal Light Up | 14x14 Hard Light Up | 25x25 Easy Light Up | 25x25 Normal Light Up | 25x25 Hard Light Up

This Month
1. Klunk
24
00:14.41
2. mmyama
49
00:20.88
3. danmun 00:25.18
4. crema
84
00:30.01
5. lenne
57
00:31.09
6. noliai
149
00:32.07
7. Kimseunghyeon 00:32.64
8. burgie12 00:33.48
9. toblin 00:34.80
10. Nanoulefou 00:38.97
11. revcanon
57
00:40.60
12. Jack63kids
95
00:44.27
13. shallwe
47
00:46.84
14. amdo1 00:47.79
15. qobi
188
00:47.84
16. sporg 00:51.77
17. maxmoor 00:56.67
18. Ryong L
55
00:59.15
19. Grymhar 01:00.91
20. Flo.123
8
01:26.28
This Week
1. mmyama
49
00:21.88
2. noliai
149
00:34.61
3. toblin 00:34.80
4. Jack63kids
95
00:44.27
5. qobi
188
00:48.16
6. burgie12 00:49.34
7. amdo1 00:51.97
8. maxmoor 00:56.67
9. crema
84
00:57.86
10. Gin10 01:26.55
11. NZjazzman
39
01:51.34
12. Dorice
203
02:24.66
13. EG0hun 02:33.78
14. Reeeeeeeed 05:39.97
15.--- empty -----:--
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20.--- empty -----:--
Today
1. amdo1 00:51.97
2. EG0hun 03:35.95
3.--- empty -----:--
4.--- empty -----:--
5.--- empty -----:--
6.--- empty -----:--
7.--- empty -----:--
8.--- empty -----:--
9.--- empty -----:--
10.--- empty -----:--
11.--- empty -----:--
12.--- empty -----:--
13.--- empty -----:--
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16.--- empty -----:--
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20.--- empty -----:--
MO3
1. numbrr
227
00:14.73
2. TashiroMiraki
192
00:14.96
3. Klunk
24
00:17.36
4. mtanzer
140
00:18.21
5. sfumato
164
00:20.43
6. Nick
217
00:21.19
7. qqwref
259
00:23.72
8. Oryn
136
00:24.10
9. mmyama
49
00:24.33
10. summernight
148
00:24.41
AO5
1. numbrr
227
00:15.73
2. TashiroMiraki
192
00:15.81
3. mtanzer
140
00:19.33
4. sfumato
164
00:22.39
5. Nick
217
00:23.23
6. Oryn
136
00:25.09
7. Yonatan Yarhi
72
00:25.89
8. Klunk
24
00:26.18
9. summernight
148
00:26.52
10. qqwref
259
00:26.78
AO12
1. TashiroMiraki
192
00:17.29
2. numbrr
227
00:19.33
3. Oryn
136
00:28.67
4. mtanzer
140
00:29.15
5. qqwref
259
00:29.59
6. Yonatan Yarhi
72
00:30.12
7. summernight
148
00:32.05
8. Nick
217
00:32.64
9. crascodyllea
92
00:38.13
10. 2015YINJ02
140
00:38.88
Robots / programmatic solversinfo  
1.tlstyer
1329
00:00.009
2.--- empty -----:--
3.--- empty -----:--

* MO3 - Mean of 3. The average of 3 consecutive times.
AO5 - Average of 5. The average of 5 consecutive times ignoring the highest and the lowest.
AO12 - Average of 12. The average of 12 consecutive times ignoring the highest and the lowest.
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2024-03-29 11:45:22

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